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PVDev

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A member registered Nov 05, 2020

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Today I'm reaching out to let the community know about a game we started building from scratch almost 6 months ago now and which we hope will appeal to fans of classic RPG's of the late 90's and early 00's.

Project Visionaries is a sprite-based online RPG set in a dystopian world around the year 2080. Natural catastrophes, wars and political turmoil have put an end to modern society as we know it and players are set on a quest for survival in a world where the lines between technology, religion and magic become blurry once more.


As part of what feels to us like a very ambitious project, we plan to spice up the action-RPG experience by introducing a number of original concepts while staying true to the core principles of the genre. You can find out about our original ideas as well as watch footage or even play a work-in-progress version the game by visiting our itch page and joining us on Discord.

Since inception, we've done our best to keep a fairly detailed account of our technical progress and decision-making process in the form of a dev-log. We warmly welcome any comment or suggestion as we're very excited about this project and would love to interact with anyone interested in it. This is the primary reason behind this post today.

Thank you for your attention and happy gaming to all of you!

Ok, thanks for your reply!

(4 edits)

Hello,

I have a couple of questions and remarks if you don't mind, I was close to buying your $70 bundle but I was really hoping to find some tiles in some 2:1 ratio for a 30° angle. Unless I'm mistaken, the exact dimensions of your tiles are not mentioned on the pages on here, I ended up having to "dig" in your patreon description to find out the exact size (which, according to Patron, is always 64x64).

So just wondering (cause I really like your work): have you ever done or are you planning on doing other formats? I'm ideally looking for 256x128 or 128x64. I find the 1x1 camera angle far too "aggressive" in general and 2:1 much more natural and pleasing to the eye / brain.

Also any strong take on whether props and walls are designed to be occupying a full tile or if tiles are designed to be divided into sub-sections for finer collision detection and such? Just a more thorough technical description in general (rather than just the list of the bundle's content) would be super helpful I feel like.

Also are you interested in custom jobs? If so, where I can reach you privately?